|
| This section consist of world editing and level design works that I have done for Warhammer Online: Age of Reckoning, an online MMORPG game. All works are done using the in-house terrain editor. Responsibility includes sculpting terrain, painting textures, propping environmental assets, designing areas and zones based on design doc or conceptual art. |
|
| NORDLAND: New user journey starting area. |
|
 |
 |
 |
|
| PRAAG: Zone wide re-painting and re-sculpting. General area level design. |
 |
 |
 |
 |
 |
 |
 |
 |
| CHAOS WASTE: General area level design and terrain edits. |
 |
 |
 |
 |
| HIGH PASS: Zone wide re-paint and re-sculpting. |
 |
 |
 |
 |
| OTHER ZONES: Assorted terrain edits done in the other zones of the Warhammer Online. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
|
|
|