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| This section consist of scenary assets, props, or interiors that I have modeled at Mythic Entertainment for Warhammer Online: Age of Reckoning. All modeling and UV-Mapping are done in 3D Max, while the texturing are done in Photoshop with a pen tablet. |
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| SCENARY ASSETS: Assorted scenary assets modeled in 3D MAX. |
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| TOMB KING: Lair rooms modeled and UV Mapped in 3D MAX. |
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| TOMB KING: Lair rooms halls, combined with terrain sculpting for the sand. |
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| TOMB KING: Pillow prop asset. |
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| PROP: Nurgle egg prop. Normal and Cracked. |
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